Distance, Displacement, Speed & Velocity
Distance vs Displacement
Distance is the total length of the actual path travelled by an object — always positive, a scalar quantity. Displacement is the shortest straight-line distance from the initial to the final position, along with direction — a vector quantity, which can be positive, negative, or zero (if the object returns to its starting point).
Speed vs Velocity
Speed is the rate of change of distance with time (scalar). Velocity is the rate of change of displacement with time (vector). Average speed = total distance/total time; average velocity = total displacement/total time — these can differ significantly if the path isn't a straight line.
Uniform vs Non-Uniform Motion
An object is in uniform motion if it covers equal distances in equal intervals of time (constant speed). It is in non-uniform motion if it covers unequal distances in equal time intervals (changing speed) — most real-world motion, such as a car accelerating from rest, is non-uniform.
Solved Example
A person walks 4 m east, then 3 m north. Calculate the total distance travelled and the magnitude of displacement.
Distance $= 4 + 3 = 7\ \text{m}$
Displacement (using Pythagoras, since the paths are perpendicular) $= \sqrt{4^2+3^2} = \sqrt{25} = 5\ \text{m}$
Solved Example
A car covers the first half of a journey at 40 km/h and the second half (equal distance) at 60 km/h. Calculate its average speed for the entire journey.
Average speed for equal distances covered at two different speeds is the harmonic mean, not the simple arithmetic mean:
$\bar{v} = \dfrac{2v_1v_2}{v_1+v_2} = \dfrac{2(40)(60)}{40+60} = \dfrac{4800}{100} = 48\ \text{km/h}$
Q. Can the magnitude of displacement ever be greater than the distance travelled? Explain.
Ans: No. Displacement is the shortest straight-line path between two points, while distance is the actual (possibly longer, curved or indirect) path taken — so displacement magnitude can at most equal the distance (when motion is in a single straight line without reversing direction), but can never exceed it.
Q. A car travels around a circular track and returns exactly to its starting point after one full lap. What is its displacement, and what does this reveal about the difference between average speed and average velocity here?
Ans: Displacement is zero, since the initial and final positions coincide. This means average velocity (displacement/time) is also zero, even though the car has clearly travelled a large distance and had a non-zero average speed — a clear demonstration that speed and velocity are fundamentally different quantities.
Position-Time & Velocity-Time Graphs
Position-Time Graph
The slope of a position-time graph at any point gives the instantaneous velocity at that instant. A straight-line graph indicates constant velocity; a curved graph indicates changing velocity (acceleration); a horizontal line indicates the object is at rest.
Velocity-Time Graph
The slope of a velocity-time graph gives instantaneous acceleration. The area under a velocity-time graph (between the curve and the time axis, over a given interval) gives the displacement during that interval.
Instantaneous Velocity — The Limiting Case
Instantaneous velocity is the velocity at one specific instant, defined as the limiting value of average velocity as the time interval considered shrinks towards zero: $v = \lim_{\Delta t \to 0} \dfrac{\Delta x}{\Delta t} = \dfrac{dx}{dt}$. Graphically, this corresponds to the slope of the tangent drawn to the position-time curve at that particular instant.
Solved Example
A velocity-time graph shows an object's velocity increasing uniformly from 0 to 20 m/s over 5 seconds. Calculate the acceleration and the distance travelled during this time.
Acceleration $= \text{slope} = \dfrac{20-0}{5-0} = 4\ \text{m/s}^2$
Distance $= \text{area under graph (a triangle)} = \tfrac{1}{2} \times \text{base} \times \text{height} = \tfrac{1}{2} \times 5 \times 20 = 50\ \text{m}$
Q. What does a straight, horizontal line on a velocity-time graph indicate about the object's motion?
Ans: It indicates the object is moving with constant (uniform) velocity — since the velocity value isn't changing over time, there is zero acceleration during that interval.
Q. How would you determine the total displacement of an object from its velocity-time graph if the velocity becomes negative for part of the motion?
Ans: The area under the graph above the time axis (positive velocity) is added as positive displacement, while the area below the time axis (negative velocity) is subtracted (counted as negative displacement) — the net (signed) sum of these areas gives the total displacement, not just the total distance travelled.
Q. On a position-time graph, why does the tangent to the curve at a point give the instantaneous velocity, rather than the average velocity?
Ans: A tangent touches the curve at exactly one point, representing the limiting case where the time interval used to calculate slope shrinks to an infinitesimally small (essentially zero) duration — this matches the mathematical definition of instantaneous velocity as the limit of average velocity as Δt → 0, rather than the average velocity over some finite, measurable time interval (which would instead be represented by the slope of a straight line connecting two separated points on the curve).
Equations of Motion
The Three Standard Equations (Uniform Acceleration)
These equations relate initial velocity ($u$), final velocity ($v$), acceleration ($a$), time ($t$), and displacement ($s$), and apply only when acceleration is constant.
Equations of Motion
$$v = u + at$$
$$s = ut + \tfrac{1}{2}at^2$$
$$v^2 = u^2 + 2as$$
Graphical Derivation of v = u + at
On a velocity-time graph starting at initial velocity $u$ and rising steadily to final velocity $v$ over time $t$, the slope of this straight line equals acceleration: $a = \dfrac{v-u}{t}$. Rearranging directly gives $v = u + at$ — this is how the first equation of motion is derived graphically, using the definition of acceleration as the slope of a v-t graph.
Deriving s = ut + ½at² and v² = u² + 2as
The second equation follows from calculating displacement as the area under the v-t graph — this area is a trapezium, splitting into a rectangle (area $ut$) and a triangle (area $\tfrac{1}{2}t(v-u) = \tfrac{1}{2}at^2$, using $v-u=at$), giving $s = ut + \tfrac{1}{2}at^2$. The third equation is obtained by eliminating $t$ between the first two equations algebraically.
Solved Example
A train moving at 30 m/s decelerates uniformly at 2 m/s² and comes to rest. Calculate the time taken and the distance covered before stopping.
Using $v = u + at$ with $v=0$, $u=30$, $a=-2$: $0 = 30 - 2t \Rightarrow t = 15\ \text{s}$
Using $v^2 = u^2 + 2as$: $0 = 30^2 - 2(2)s \Rightarrow s = \dfrac{900}{4} = 225\ \text{m}$
Q. A ball is thrown vertically upward with an initial velocity of 20 m/s. Using g = 10 m/s² (deceleration), calculate the maximum height reached.
Ans: At maximum height, v = 0. Using v² = u² − 2gh: 0 = (20)² − 2(10)h → h = 400/20 = 20 m.
Q. Why do the standard equations of motion (v = u+at, etc.) not apply directly to motion with non-uniform (changing) acceleration?
Ans: These equations are derived assuming acceleration remains constant throughout the time interval considered. If acceleration itself changes with time, the simple linear/quadratic relationships between v, s, and t no longer hold, and calculus-based methods (integrating the actual, variable acceleration function) would be needed instead to correctly describe the motion.
Q. A stone is dropped from a height and takes 3 seconds to reach the ground. Using g = 10 m/s², calculate the height from which it was dropped and its final velocity just before hitting the ground.
Ans: Using s = ut + ½at² with u=0: s = 0 + ½(10)(3)² = 45 m. Using v = u + at: v = 0 + (10)(3) = 30 m/s.
Free Fall Under Gravity
Objects falling freely under gravity alone (ignoring air resistance) experience constant acceleration $g \approx 9.8\ \text{m/s}^2$ (often rounded to $10\ \text{m/s}^2$), directed downward. All the standard equations of motion apply directly, with $a$ replaced by $g$ (taken as positive for downward motion, or negative if upward is chosen as the positive direction) — a key insight is that, ignoring air resistance, all objects fall with the same acceleration regardless of their mass.
Solved Example
A ball is thrown vertically upward and returns to the thrower's hand after 4 seconds. Calculate its initial velocity and the maximum height reached (g = 10 m/s²).
Time to reach maximum height (halfway through total flight, by symmetry) $= 4/2 = 2\ \text{s}$. At maximum height, $v=0$: using $v = u - gt$: $0 = u - (10)(2) \Rightarrow u = 20\ \text{m/s}$
Maximum height: $H = \dfrac{u^2}{2g} = \dfrac{20^2}{2(10)} = \dfrac{400}{20} = 20\ \text{m}$
Q. Why do a heavy stone and a light feather not fall at the same rate in everyday experience, even though gravity theoretically accelerates all objects equally?
Ans: In everyday conditions, air resistance acts on falling objects, and this resistance affects a light, large-surface-area object like a feather far more (relative to its weight) than a small, dense object like a stone — this air resistance is what causes the feather to fall much more slowly, not any difference in gravitational acceleration itself. In a vacuum (no air resistance), both would indeed fall at exactly the same rate, as famously demonstrated in vacuum-chamber and Moon-surface experiments.
Vectors & Scalars
Scalars vs Vectors
A scalar quantity has only magnitude (e.g., mass, distance, speed, temperature). A vector quantity has both magnitude and direction (e.g., displacement, velocity, acceleration, force), and must be combined using vector rules, not simple arithmetic.
Types of Vectors
Equal vectors: same magnitude and direction. Negative vector: same magnitude but opposite direction. Unit vector: magnitude of exactly 1, used to indicate pure direction (denoted with a cap, e.g., $\hat{i}$). Null (zero) vector: zero magnitude, direction undefined/arbitrary — arises, for example, as the resultant of two equal and opposite vectors.
Solved Example
Two vectors of equal magnitude 5 units act in exactly opposite directions. Find their resultant.
Since they are equal in magnitude and opposite in direction, they cancel completely: the resultant is a null vector (magnitude zero).
Q. Classify the following as scalar or vector: work, momentum, energy, force.
Ans: Work — scalar. Momentum — vector. Energy — scalar. Force — vector.
Q. What is a unit vector, and why is it useful in describing direction?
Ans: A unit vector has a magnitude of exactly 1 and points in a specified direction. It is useful because any vector can be expressed as its magnitude multiplied by the corresponding unit vector, cleanly separating a vector's "how much" (magnitude) from its "which way" (direction) for easier calculation.
Scalar (Dot) Product
$\vec{A} \cdot \vec{B} = AB\cos\theta$ — a scalar result, used, for example, to calculate work done: $W = \vec{F}\cdot\vec{d} = Fd\cos\theta$. It is maximum when the vectors are parallel ($\theta=0°$) and zero when perpendicular ($\theta=90°$).
Vector (Cross) Product
$\vec{A} \times \vec{B} = AB\sin\theta\,\hat{n}$ — a vector result, perpendicular to both $\vec{A}$ and $\vec{B}$ (direction given by the right-hand rule), used, for example, to define torque: $\vec{\tau} = \vec{r} \times \vec{F}$. It is maximum when the vectors are perpendicular and zero when parallel.
Solved Example
A force of 10 N acts at an angle of 60° to the displacement of 5 m. Calculate the work done.
$W = Fd\cos\theta = (10)(5)\cos60° = 50 \times 0.5 = 25\ \text{J}$
Q. Why is the dot product of two perpendicular vectors always zero?
Ans: The dot product formula includes cos θ, and cos 90° = 0 — since perpendicular vectors have θ = 90° between them, their dot product is always zero regardless of the vectors' individual magnitudes.
Q. Why is the cross product used to define torque, rather than the dot product?
Ans: Torque is fundamentally a vector quantity with a specific rotational direction (e.g., clockwise or anticlockwise, represented along an axis perpendicular to the plane of rotation) — the cross product naturally produces a vector result perpendicular to both the position vector and the force vector, correctly capturing this rotational, directional nature. The dot product only gives a scalar result, which cannot represent the axis or sense of rotation that torque requires.
Vector Addition & Resolution
Triangle Law of Vector Addition
If two vectors are represented as two sides of a triangle taken in the same order (tip-to-tail), the resultant is represented by the third side, taken in the opposite order (tail-to-tip).
Resolution of Vectors
Any vector can be broken down (resolved) into perpendicular components — commonly horizontal ($A\cos\theta$) and vertical ($A\sin\theta$) components, where $\theta$ is the angle the vector makes with the horizontal axis. This is extremely useful for analysing motion in 2D, like projectile motion.
Maximum & Minimum Possible Resultant
The resultant of two vectors is maximum ($=A+B$) when they point in the same direction ($\theta=0°$), and minimum ($=|A-B|$) when they point in exactly opposite directions ($\theta=180°$) — the resultant of any two vectors must always lie between these two extremes.
Solved Example
Two forces of 3 N and 4 N act at right angles to each other. Find the magnitude of their resultant.
$R = \sqrt{A^2+B^2+2AB\cos 90°} = \sqrt{3^2+4^2+0} = \sqrt{9+16} = \sqrt{25} = 5\ \text{N}$
Q. Two vectors of equal magnitude A act at an angle of 60° to each other. Find the magnitude of their resultant in terms of A.
Ans: R = √(A² + A² + 2A²cos60°) = √(2A² + 2A²(0.5)) = √(2A² + A²) = √(3A²) = A√3.
Q. A vector of magnitude 10 units makes an angle of 30° with the horizontal. Find its horizontal and vertical components.
Ans: Horizontal component = 10cos30° = 10 × (√3/2) ≈ 8.66 units. Vertical component = 10sin30° = 10 × 0.5 = 5 units.
Q. Two vectors of magnitude 7 units and 3 units are combined. What are the maximum and minimum possible magnitudes of their resultant?
Ans: Maximum = 7+3 = 10 units (vectors parallel). Minimum = |7−3| = 4 units (vectors antiparallel).
Relative Velocity
Definition
The relative velocity of object A with respect to object B is the velocity that A appears to have as observed from a reference frame attached to B: $\vec{v}_{AB} = \vec{v}_A - \vec{v}_B$.
Classic Application — River-Boat Problems
A boat's velocity relative to the ground is the vector sum of its velocity relative to the water (its own rowing/engine velocity) and the water's velocity relative to the ground (the current). Correctly resolving these velocity vectors solves problems about crossing time, drift, and the direction to steer for a desired path.
Solved Example
Rain is falling vertically downward at 10 m/s. A person walks horizontally at 6 m/s. At what angle (from the vertical) should the person hold their umbrella to avoid getting wet?
The rain's velocity relative to the person $= \vec{v}_{rain} - \vec{v}_{person}$. This gives a resultant vector with a downward component of 10 m/s and a horizontal (backward, relative to walking direction) component of 6 m/s.
$\tan\theta = \dfrac{6}{10} = 0.6 \Rightarrow \theta = \tan^{-1}(0.6) \approx 31°$ from the vertical, tilted towards the direction the person is walking.
Q. A boat can travel at 5 m/s in still water and needs to cross a river flowing at 3 m/s. If the boat is steered straight across (perpendicular to the bank), what is the magnitude of its resultant velocity relative to the ground?
Ans: Resultant = √(5² + 3²) = √(25+9) = √34 ≈ 5.83 m/s (the boat's own velocity and the river current are perpendicular to each other, so they combine using the Pythagorean relation).
Solved Example
Two cars, A and B, travel in the same direction along a straight road at 60 km/h and 40 km/h respectively. Calculate the velocity of car A relative to car B.
$\vec{v}_{AB} = \vec{v}_A - \vec{v}_B = 60 - 40 = 20\ \text{km/h}$, in the same direction of travel — meaning car A appears to move away from (or approach) car B at 20 km/h, as observed from car B.
Q. Why does relative velocity calculation require vector subtraction, rather than simple scalar subtraction?
Ans: Velocities have both magnitude and direction, so properly comparing how one object moves relative to another must account for the directions of both velocities, not just their magnitudes — vector subtraction correctly combines these directional components, while simple scalar subtraction would only be valid if both velocities happened to lie exactly along the same line.
Q. Two trains approach each other on parallel tracks, one at 50 km/h and the other at 30 km/h. What is their velocity relative to each other?
Ans: Since they move in opposite directions (approaching each other), their relative velocity is the sum of their speeds: 50 + 30 = 80 km/h — this is the rate at which the distance between them is closing.
Projectile Motion
Core Idea
A projectile is an object given an initial velocity and then allowed to move under gravity alone (ignoring air resistance). Its motion can be analysed as two independent components: uniform horizontal velocity (no horizontal acceleration) and uniformly accelerated vertical motion (acceleration $= -g$) — the horizontal and vertical motions don't affect each other.
Key Formulas — Projectile Launched at Angle θ with Speed u
$$\text{Time of flight: } T = \dfrac{2u\sin\theta}{g}$$
$$\text{Maximum height: } H = \dfrac{u^2\sin^2\theta}{2g}$$
$$\text{Horizontal range: } R = \dfrac{u^2\sin 2\theta}{g}$$
Maximum Range
Range is maximum when $\sin 2\theta = 1$, i.e., when $\theta = 45°$ — this angle gives the greatest horizontal distance for a given launch speed (in the absence of air resistance).
Equation of Trajectory
Eliminating time from the horizontal and vertical displacement equations gives the shape of a projectile's path:
$$y = x\tan\theta - \dfrac{gx^2}{2u^2\cos^2\theta}$$
This is the equation of a parabola, confirming that projectile trajectories (under gravity alone, ignoring air resistance) are always parabolic in shape.
Horizontal Projectile (Launched Parallel to the Ground)
When an object is launched horizontally from a height (θ = 0°), its horizontal velocity remains constant throughout, while it falls under gravity exactly like an object dropped from rest — the time to reach the ground depends only on the height, not on the horizontal launch speed.
Solved Example
A ball is thrown horizontally with a speed of 15 m/s from a height of 20 m. Calculate the time it takes to hit the ground and the horizontal distance it travels. (g = 10 m/s²)
Vertical motion (like free fall): $h = \tfrac{1}{2}gt^2 \Rightarrow 20 = \tfrac{1}{2}(10)t^2 \Rightarrow t^2 = 4 \Rightarrow t = 2\ \text{s}$
Horizontal distance $= \text{speed} \times \text{time} = 15 \times 2 = 30\ \text{m}$
Solved Example
A projectile is launched with a speed of 20 m/s at an angle of 30° above the horizontal. Calculate its time of flight and range. (g = 10 m/s²)
$T = \dfrac{2u\sin\theta}{g} = \dfrac{2(20)\sin30°}{10} = \dfrac{2(20)(0.5)}{10} = 2\ \text{s}$
$R = \dfrac{u^2\sin2\theta}{g} = \dfrac{(20)^2\sin60°}{10} = \dfrac{400(0.866)}{10} \approx 34.6\ \text{m}$
Q. Why do the horizontal and vertical components of projectile motion not affect each other?
Ans: Gravity acts purely in the vertical direction, causing acceleration only along that axis, while there is no horizontal force acting on the projectile (ignoring air resistance) — since acceleration in one direction has no component along a perpendicular direction, the horizontal (constant velocity) and vertical (uniformly accelerated) motions proceed completely independently of one another.
Q. At what angle of projection is the horizontal range of a projectile maximum, and why?
Ans: 45°. Since range R = u²sin2θ/g, R is maximum when sin2θ = 1, which occurs when 2θ = 90°, i.e., θ = 45° — this angle balances the trade-off between time of flight (which increases with angle) and horizontal velocity component (which decreases with angle) to give the greatest possible range.
Q. Two projectiles are launched from the ground at angles of 30° and 60°, with the same initial speed. Compare their ranges.
Ans: Their ranges are equal. Since R = u²sin2θ/g, and sin(2×30°) = sin60° while sin(2×60°) = sin120° = sin60° (since sin(180°−x) = sinx) — both angles give the same value of sin2θ, and hence the same range, even though their trajectories (maximum height and time of flight) differ.
Uniform Circular Motion
Angular Velocity & Period
In uniform circular motion, an object moves at constant speed along a circular path, but its velocity direction is continuously changing — meaning it is still accelerating. Angular velocity ($\omega$) is the rate of change of angular position, related to linear speed by $v = \omega r$. The time period (T) is the time for one complete revolution, and frequency (f) is the number of revolutions per second, with $\omega = 2\pi f = 2\pi/T$.
Centripetal Acceleration
Even though speed is constant, the continuously changing direction of velocity means there's a centripetal acceleration, directed towards the centre of the circle, given by $a_c = v^2/r = \omega^2 r$.
Centripetal Force
By Newton's second law, this acceleration requires a corresponding centripetal force, $F_c = ma_c = \dfrac{mv^2}{r}$, always directed towards the centre of the circular path. This isn't a new, separate type of force — it's simply the name given to whatever real force (tension, gravity, friction, normal force) happens to be providing the necessary centre-directed pull for that particular circular motion.
Solved Example
An object moves in a circle of radius 2 m with a constant speed of 4 m/s. Calculate its centripetal acceleration and angular velocity.
$a_c = \dfrac{v^2}{r} = \dfrac{4^2}{2} = 8\ \text{m/s}^2$
$\omega = \dfrac{v}{r} = \dfrac{4}{2} = 2\ \text{rad/s}$
Q. Why does an object in uniform circular motion still have a non-zero acceleration, even though its speed remains constant?
Ans: Acceleration is the rate of change of velocity, a vector quantity — even if the magnitude (speed) stays constant, the direction of velocity is continuously changing as the object moves around the circle, so velocity as a vector is indeed changing. This continuous change in direction is exactly what produces the centripetal acceleration, directed towards the centre of the circular path.
Q. A wheel completes 5 revolutions per second. Calculate its angular velocity.
Ans: ω = 2πf = 2π(5) = 10π ≈ 31.4 rad/s.
Q. Two objects move in circles of radius 2 m and 4 m respectively, both with the same angular velocity ω. Compare their centripetal accelerations.
Ans: Since a_c = ω²r, and both objects share the same ω, their centripetal accelerations are directly proportional to their radii. The object moving in the 4 m radius circle has exactly twice the centripetal acceleration of the object in the 2 m radius circle.
Q. What provides the centripetal force for a car turning on a flat, unbanked circular road, and what happens if the required centripetal force exceeds what this source can provide?
Ans: Friction between the tyres and the road surface provides the centripetal force in this case. If the car's speed (and hence the required centripetal force, mv²/r) exceeds the maximum friction force available, the car cannot maintain the circular path and will skid outward, off its intended curved trajectory.
Q. Why are roads banked (tilted) at curves, rather than left completely flat?
Ans: Banking the road tilts the normal force from the road surface so that a component of this normal force itself contributes towards the required centripetal force, reducing the amount of centripetal force that friction alone must supply. This allows vehicles to safely navigate the curve at higher speeds, or with a reduced reliance on friction (useful in wet or slippery conditions where available friction is lower).
⚡ Formula Cheat-Sheet
First equation of motionv = u + at
Second equation of motions = ut + ½at²
Third equation of motionv² = u² + 2as
Resultant of 2 vectorsR = √(A²+B²+2AB cosθ)
Time of flight (projectile)T = 2u sinθ / g
Max height (projectile)H = u²sin²θ / 2g
Range (projectile)R = u²sin2θ / g
Max range angle45°
Centripetal accelerationa_c = v²/r = ω²r