NeetCrackers Physics Notes
Complete Notes

Laws of Motion

Every topic explained in depth, with multiple practice questions and answers after each one.

📑 Topics Covered

  1. Newton's First Law & Inertia
  2. Newton's Second Law & Momentum
  3. Impulse
  4. Newton's Third Law
  5. Conservation of Linear Momentum
  6. Static & Kinetic Friction
  7. Friction on an Inclined Plane
  8. Centripetal Force & Banking of Roads
  9. Pseudo Force in Non-Inertial Frames

Newton's First Law & Inertia

Statement

An object remains in a state of rest, or of uniform motion in a straight line, unless acted upon by a net external force. This is also called the law of inertia, since it essentially defines inertia — an object's inherent tendency to resist any change in its state of motion.

Inertia & Mass

Inertia is directly related to mass — a more massive object has greater inertia, meaning it more strongly resists changes to its velocity (whether starting from rest, stopping, or changing direction). This is why a loaded truck is much harder to start moving or stop than an empty bicycle.

Solved Example

Explain, using the first law, why passengers standing in a bus lurch forward when the bus suddenly stops.

Before braking, both the bus and the passengers' bodies are moving forward at the same velocity. When the bus suddenly stops, an external force (friction from the brakes) acts on the bus itself, but the passenger's body has no such force acting on it directly — by the law of inertia, the passenger's body tends to continue moving forward at its original velocity, causing it to lurch forward relative to the now-stopped bus.

Q. Why is a heavier object generally harder to push into motion from rest than a lighter object?
Ans: A heavier object has greater mass, and therefore greater inertia — since inertia is the resistance to a change in state of motion, more force (or the same force applied for longer) is needed to produce the same change in velocity for a more massive object compared to a lighter one.
Q. A coin is placed on a smooth card balanced on top of a glass, and the card is flicked away quickly. Explain why the coin falls straight down into the glass rather than flying off with the card.
Ans: The quick flick applies force to the card, giving it a sudden horizontal velocity, but this force doesn't act directly on the coin (since friction between the coin and card is minimal at that brief instant). By the law of inertia, the coin tends to remain at rest (its original state of motion) even as the card is pulled away beneath it, so it simply falls vertically under gravity into the glass once the card's support is removed.

Newton's Second Law & Momentum

Linear Momentum

Momentum ($\vec{p} = m\vec{v}$) is a vector quantity representing the "quantity of motion" an object possesses, combining both its mass and velocity.

Statement of the Second Law

The rate of change of momentum of an object is directly proportional to the net external force applied, and this change occurs in the direction of the applied force.

Mathematical Form $$\vec{F} = \dfrac{d\vec{p}}{dt} = \dfrac{d(m\vec{v})}{dt}$$

For constant mass, this simplifies to the familiar form: $\vec{F} = m\vec{a}$.

Solved Example

A force of 20 N acts on a mass of 4 kg, initially at rest. Calculate the acceleration produced and the momentum after 5 seconds.

$a = F/m = 20/4 = 5\ \text{m/s}^2$

$v = u + at = 0 + (5)(5) = 25\ \text{m/s}$; Momentum $= mv = (4)(25) = 100\ \text{kg m/s}$

Q. Why is F = ma considered a special (simplified) case of Newton's second law, rather than the law's most general form?
Ans: The most general statement of the second law is F = dp/dt (rate of change of momentum). This reduces to F = ma only when the object's mass remains constant over time — for situations involving changing mass (like a rocket burning fuel and losing mass as it accelerates), the full dp/dt form must be used instead, since F = ma alone would not correctly account for the mass change.
Q. A 2 kg object experiences a change in momentum from 4 kg m/s to 10 kg m/s over 3 seconds. Calculate the average force acting on it.
Ans: F = Δp/Δt = (10−4)/3 = 6/3 = 2 N.
Solved Example

Two masses, 3 kg and 5 kg, experience the same net force of 15 N. Compare their resulting accelerations.

$a_1 = F/m_1 = 15/3 = 5\ \text{m/s}^2$; $a_2 = F/m_2 = 15/5 = 3\ \text{m/s}^2$

The lighter mass (3 kg) experiences a greater acceleration than the heavier mass (5 kg) under the same applied force — directly illustrating the inverse relationship between mass and acceleration for a fixed force.

Q. For a fixed applied force, how does doubling an object's mass affect its acceleration?
Ans: Since a = F/m, doubling the mass (with force held constant) halves the resulting acceleration — acceleration is inversely proportional to mass for a given fixed force.

Impulse

Definition

Impulse is the product of force and the (typically short) time interval over which it acts: $\vec{J} = \vec{F} \times \Delta t$. From the second law, impulse equals the total change in momentum produced: $\vec{J} = \Delta \vec{p}$ — this is especially useful for analysing collisions and impacts, where force varies rapidly and isn't easily measured directly, but the change in momentum can be calculated.

Solved Example

A ball of mass 0.5 kg moving at 10 m/s is brought to rest by a wall in 0.02 s. Calculate the impulse delivered and the average force exerted by the wall.

$J = \Delta p = m(v_f - v_i) = 0.5(0 - 10) = -5\ \text{kg m/s}$ (magnitude 5 kg m/s, directed opposite to the ball's initial motion)

$F_{avg} = J/\Delta t = 5/0.02 = 250\ \text{N}$

Why Cricketers "Give" Their Hands While Catching a Ball

Pulling the hands back while catching increases the time over which the ball's momentum changes to zero. Since impulse (= change in momentum) is fixed for a given catch, increasing $\Delta t$ correspondingly decreases the average force experienced by the hands ($F = J/\Delta t$), making the catch far less painful and reducing injury risk.

Q. Why do car airbags and crumple zones reduce injury during a collision, in terms of impulse?
Ans: A collision brings the car (and passenger) to rest, producing a fixed, large change in momentum regardless of how the collision happens. Airbags and crumple zones extend the time over which this momentum change occurs (compared to an abrupt, instantaneous stop against a hard surface) — since impulse = force × time is fixed, a longer time interval means a smaller average force experienced by the passenger's body, reducing the severity of injury.
Q. A bat exerts an average force of 100 N on a ball for 0.01 s. Calculate the impulse imparted to the ball, and the resulting change in the ball's momentum.
Ans: Impulse J = F × Δt = 100 × 0.01 = 1 kg m/s. By the impulse-momentum relation, the ball's momentum changes by exactly this amount, 1 kg m/s, in the direction of the applied force.

Newton's Third Law

Statement

For every action, there is an equal and opposite reaction — when object A exerts a force on object B, object B simultaneously exerts an equal-magnitude, oppositely-directed force back on object A.

Common Trap — Action-Reaction Pairs Act on Different Objects

Action and reaction forces always act on two different objects, and therefore never cancel each other out for the purpose of analysing either object's individual motion — a common misconception is thinking they cancel and "nothing should ever move," but each force must be considered only in the context of the specific object it acts upon.

Solved Example

Explain, using Newton's third law, how a rocket propels itself forward in the vacuum of space, where there's no air to "push against."

The rocket engine expels hot exhaust gases backward at high speed (the "action" force, exerted by the rocket on the gas). By Newton's third law, the expelled gas simultaneously exerts an equal and opposite "reaction" force on the rocket, pushing it forward. This process doesn't require air or any external medium to push against — it works purely through the mutual interaction between the rocket and its own expelled exhaust, which is why rockets can accelerate even in the vacuum of space.

Q. If action and reaction forces are always equal and opposite, why doesn't a person pushing against a wall cause the wall to accelerate backward at the same rate the person feels pushed?
Ans: The wall does experience an equal and opposite force from the person, but the wall is fixed to the ground/building structure, which provides an enormous additional reactive force preventing any noticeable acceleration or movement of the wall. The forces on the person and the wall are indeed equal and opposite, but since they act on different objects with very different masses and constraints, their resulting accelerations (via F=ma) are vastly different — the wall barely moves, while the person may be pushed backward.
Q. Identify the action-reaction pair of forces when a book rests on a table.
Ans: The book exerts a downward force (its weight) on the table (action); the table exerts an equal, upward normal force on the book (reaction). Note: this normal force is not the "reaction" to gravity pulling the book down — that would instead be the book's gravitational pull on the Earth — the normal force pair specifically involves the book-table contact interaction.
Q. A swimmer pushes backward against the water to move forward. Explain this in terms of Newton's third law.
Ans: The swimmer's arms and legs push the water backward (the action force, exerted by the swimmer on the water). By Newton's third law, the water simultaneously pushes the swimmer forward with an equal and opposite reaction force — it is this reaction force from the water that actually propels the swimmer forward through the pool.

Conservation of Linear Momentum

Principle

In the absence of any net external force, the total momentum of a system of interacting objects remains constant — this follows directly from Newton's third law, since internal forces between objects in the system always occur in equal-and-opposite pairs, cancelling out when the total momentum of the whole system is considered.

Conservation Equation (Collision Example) $$m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2$$

where $u_1, u_2$ are initial velocities and $v_1, v_2$ are final velocities of two colliding objects.

Solved Example

A gun of mass 5 kg fires a bullet of mass 0.02 kg with a velocity of 400 m/s. Calculate the recoil velocity of the gun.

Initial momentum of the system (gun + bullet, at rest) $= 0$.

By conservation of momentum: $m_{gun}v_{gun} + m_{bullet}v_{bullet} = 0$

$(5)v_{gun} + (0.02)(400) = 0 \Rightarrow v_{gun} = -\dfrac{8}{5} = -1.6\ \text{m/s}$

The negative sign shows the gun recoils in the direction opposite to the bullet's motion, with a speed of 1.6 m/s.

Q. A 2 kg object moving at 3 m/s collides with a stationary 1 kg object, and after the collision, they move together (perfectly inelastic collision). Calculate their common final velocity.
Ans: By conservation of momentum: (2)(3) + (1)(0) = (2+1)v → 6 = 3v → v = 2 m/s.
Q. Why is momentum conserved for the system of a gun and bullet during firing, even though each individually experiences a large force?
Ans: The forces the gun and bullet exert on each other during firing are internal to the gun-bullet system, and by Newton's third law, they are equal in magnitude and opposite in direction — when calculating the total momentum of the combined system, these internal forces (and their effects) cancel out exactly, leaving total momentum unchanged, even though each individual object (gun or bullet) experiences a significant change in its own momentum.
Elastic vs Inelastic Collisions

In a perfectly elastic collision, both momentum and kinetic energy are conserved — the objects separate after collision without any permanent deformation or heat loss. In an inelastic collision, momentum is still conserved, but kinetic energy is not — some is converted to heat, sound, or deformation energy. A perfectly inelastic collision is the extreme case where the colliding objects stick together and move with a common final velocity.

Solved Example

A 4 kg ball moving at 6 m/s collides elastically with a stationary 4 kg ball. Given that for an elastic collision between equal masses, velocities are simply exchanged, find the final velocity of each ball.

For a perfectly elastic collision between two equal masses where one is initially at rest, the moving ball comes to rest and the previously stationary ball moves off with the first ball's original velocity.

Final velocity of first ball $= 0\ \text{m/s}$; Final velocity of second ball $= 6\ \text{m/s}$ (momentum conserved: $4(6)+4(0) = 4(0)+4(6) = 24$, consistent on both sides).

Q. Is kinetic energy conserved in a perfectly inelastic collision? Explain what happens to any "lost" kinetic energy.
Ans: No, kinetic energy is not conserved in an inelastic collision (only momentum is always conserved, regardless of collision type). The kinetic energy that appears to be "lost" is not actually destroyed — it is converted into other forms of energy, such as heat, sound, and energy used to permanently deform the colliding objects.

Static & Kinetic Friction

Definition

Friction is the force that opposes relative motion (or the tendency of relative motion) between two surfaces in contact. Static friction acts on an object at rest, preventing it from starting to move, and adjusts itself (up to a maximum limit) to exactly match any applied force. Kinetic friction acts on an object already in relative motion, and has an essentially constant value (for given surfaces) regardless of speed.

Friction Formulas $$f_{s,max} = \mu_s N \qquad f_k = \mu_k N$$

where $\mu_s$, $\mu_k$ are the coefficients of static and kinetic friction respectively, and $N$ is the normal force. Generally, $\mu_s > \mu_k$ for the same pair of surfaces — meaning it takes more force to start an object moving than to keep it moving.

Solved Example

A 10 kg block rests on a horizontal floor, with a coefficient of static friction of 0.4. Calculate the maximum static friction force and determine if a 30 N horizontal push will move the block. (g = 10 m/s²)

$N = mg = (10)(10) = 100\ \text{N}$

$f_{s,max} = \mu_s N = (0.4)(100) = 40\ \text{N}$

Since the applied force (30 N) is less than the maximum static friction (40 N), static friction adjusts to exactly balance the push (also 30 N), and the block does not move.

Q. Why is it generally harder to start pushing a heavy box into motion than to keep it moving once it's already sliding?
Ans: The coefficient of static friction (μs) is typically greater than the coefficient of kinetic friction (μk) for the same pair of surfaces, meaning the maximum static friction force (which must be overcome to start motion) is larger than the kinetic friction force experienced once the box is already sliding — this is why an extra push of force is needed just to get the box moving initially.
Q. A block requires a minimum horizontal force of 25 N to just start sliding on a surface. If the block's weight is 50 N, calculate the coefficient of static friction.
Ans: μs = f_s,max / N = 25/50 = 0.5.
Rolling Friction

Rolling friction occurs when an object rolls (rather than slides) over a surface, and is typically much smaller than both static and kinetic (sliding) friction for the same surfaces. This is precisely why wheels, ball bearings, and rollers are so widely used in machinery and vehicles — converting sliding motion into rolling motion drastically reduces frictional energy loss.

Q. Why is rolling friction generally much smaller than sliding friction between the same two surfaces?
Ans: In sliding friction, surface irregularities on both surfaces continuously catch, deform, and drag against each other along the entire length of contact and motion. In rolling motion, each point of the rolling object's surface momentarily touches the ground and lifts away again without significant lateral dragging or scraping — this fundamentally different contact behaviour results in far less resistance and energy loss compared to sliding.

Friction on an Inclined Plane

Setup

For an object on an inclined plane at angle $\theta$, the object's weight ($mg$) is resolved into two components: $mg\cos\theta$ (perpendicular to the incline, balanced by the normal force) and $mg\sin\theta$ (along the incline, tending to slide the object down).

Angle of Repose

The angle of repose is the maximum incline angle at which an object placed on the surface just remains at rest without sliding, satisfying $\tan\theta = \mu_s$ — beyond this angle, the component of gravity along the incline exceeds the maximum available static friction, and the object begins to slide.

Solved Example

A block just begins to slide on an inclined plane when the angle of inclination is 30°. Calculate the coefficient of static friction between the block and the incline.

At the angle of repose: $\mu_s = \tan\theta = \tan30° = \dfrac{1}{\sqrt{3}} \approx 0.577$

Q. Derive the condition for the angle of repose, starting from the balance of forces on an object about to slide.
Ans: At the verge of sliding, the component of weight along the incline (mg sinθ) exactly equals the maximum static friction force (μs mg cosθ, since normal force N = mg cosθ on an incline): mg sinθ = μs mg cosθ. Dividing both sides by mg cosθ gives tanθ = μs, which defines the angle of repose.
Q. If the coefficient of static friction between a box and a ramp is 0.6, at what angle of inclination will the box just begin to slide?
Ans: θ = tan⁻¹(μs) = tan⁻¹(0.6) ≈ 31°.
Solved Example

A block of mass 5 kg slides down a frictionless incline at 37° (sin37° ≈ 0.6, cos37° ≈ 0.8). Calculate its acceleration down the slope. (g = 10 m/s²)

On a frictionless incline, the only force component along the slope is $mg\sin\theta$, giving acceleration:

$a = g\sin\theta = (10)(0.6) = 6\ \text{m/s}^2$

Q. A block on a 30° frictionless incline has an acceleration of g sinθ down the slope. If friction were present with coefficient μk, how would the expression for acceleration down the slope change?
Ans: With kinetic friction acting up the slope (opposing the block's motion down), the net acceleration becomes a = g(sinθ − μk cosθ), since the friction force (μk mg cosθ) now subtracts from the driving component of gravity along the incline (mg sinθ).

Centripetal Force & Banking of Roads

Why Roads Are Banked

On a flat (unbanked) road, friction alone must supply the entire centripetal force needed for a vehicle to turn — this limits the maximum safe speed and becomes unreliable in wet or slippery conditions. Banking the road (tilting it at an angle $\theta$) allows a component of the normal force to also contribute towards the required centripetal force, reducing dependence on friction.

Banking Angle (Ignoring Friction) $$\tan\theta = \dfrac{v^2}{rg}$$

This gives the ideal speed $v$ for which a vehicle can safely take a banked turn of radius $r$ with no reliance on friction at all — at exactly this speed, the horizontal component of the normal force alone provides the necessary centripetal force.

Solved Example

A circular road of radius 100 m is banked at an angle such that a car can safely travel at 20 m/s without relying on friction. Calculate the banking angle. (g = 10 m/s²)

$\tan\theta = \dfrac{v^2}{rg} = \dfrac{(20)^2}{(100)(10)} = \dfrac{400}{1000} = 0.4$

$\theta = \tan^{-1}(0.4) \approx 21.8°$

Q. Why is a banked road considered safer than a flat road for taking sharp turns, especially at higher speeds?
Ans: On a banked road, part of the centripetal force needed for the turn is supplied by a component of the normal force (due to the tilt), reducing how much centripetal force must come from friction alone. This allows vehicles to safely negotiate the turn at higher speeds, or under lower-friction conditions (like rain), than would be possible on a flat road relying entirely on friction.
Q. A road is banked at 30°. Calculate the ideal speed for a vehicle to take this turn without depending on friction, if the radius of the turn is 50 m. (g = 10 m/s², tan30° ≈ 0.577)
Ans: tanθ = v²/(rg) → 0.577 = v²/(50×10) → v² = 288.7 → v ≈ 17 m/s.

Pseudo Force in Non-Inertial Frames

Inertial vs Non-Inertial Frames

An inertial frame is one that is not accelerating (either at rest or moving at constant velocity) — Newton's laws hold true directly within such a frame. A non-inertial frame is one that is itself accelerating (e.g., a braking car, a rotating platform); Newton's laws don't directly apply here unless a pseudo (fictitious) force is introduced.

Pseudo Force

A pseudo force is an imaginary, "as-if" force introduced in a non-inertial (accelerating) reference frame, equal in magnitude to $ma$ (where $a$ is the frame's own acceleration) but acting in the direction opposite to the frame's acceleration — adding this force allows Newton's second law to be applied consistently even within the accelerating frame, even though this force doesn't correspond to any real physical interaction.

Solved Example

A ball hangs from the ceiling of a car accelerating forward at 5 m/s². Explain, from the perspective of an observer inside the car, why the ball appears to tilt backward, using the concept of pseudo force.

From inside the car (a non-inertial, accelerating frame), a pseudo force of magnitude $ma$ acts on the ball, directed backward (opposite to the car's forward acceleration). This apparent backward force, combined with gravity, causes the ball's string to tilt backward, appearing to an observer inside the car as if some real force is pushing the ball backward — even though an observer standing outside the car (in an inertial frame) would correctly explain the same tilt simply as the string providing the net forward force needed to accelerate the ball along with the car.

Q. Why is a pseudo force sometimes called a "fictitious" force?
Ans: Because it doesn't arise from any actual physical interaction between two objects (unlike real forces such as gravity, friction, or normal force) — it's purely a mathematical device introduced to make Newton's second law work correctly when analysing motion from within a non-inertial (accelerating) reference frame; an observer in an inertial frame would never need to invoke it to explain the same physical situation.
Q. A person standing in a lift that is accelerating upward feels heavier than usual. Explain this using the concept of pseudo force.
Ans: From within the lift's (non-inertial, upward-accelerating) frame, a downward-directed pseudo force of magnitude ma acts on the person, adding to their actual weight (mg). This makes the effective downward force experienced by the person's feet against the lift floor greater than their normal weight, which they perceive as an increased sensation of heaviness — while an observer outside the lift would instead explain this simply as the extra upward normal force needed to accelerate the person upward along with the lift.
Centrifugal Force — A Special Case of Pseudo Force

The centrifugal force commonly referred to in everyday language (the outward "force" felt when going around a curve) is itself a pseudo force — it only appears when analysing motion from within a rotating (and therefore non-inertial) reference frame, such as sitting inside a car taking a sharp turn. From an inertial (outside, stationary) frame, there is no actual outward force at all — only the real, inward-directed centripetal force is acting, and the sensation of being "pushed outward" is simply the body's inertia resisting the inward centripetal acceleration.

Q. Is the centrifugal force experienced by a passenger in a turning car a "real" force in the sense of arising from a physical interaction? Explain.
Ans: No. Centrifugal force is a pseudo force that only exists when the motion is analysed from within the rotating (non-inertial) frame of the car itself. From an inertial frame outside the car, there is no outward force acting on the passenger at all — only the inward centripetal force (from the seat, seatbelt, or car door) is real, and the sensation of being pushed outward is simply due to the passenger's own inertia resisting this inward-directed acceleration.

⚡ Formula Cheat-Sheet

Newton's second lawF = dp/dt = ma
ImpulseJ = FΔt = Δp
Momentum conservationm₁u₁+m₂u₂ = m₁v₁+m₂v₂
Static friction (max)f_s = μₛN
Kinetic frictionf_k = μₖN
Angle of reposetanθ = μₛ
Banking angle (frictionless)tanθ = v²/rg
Pseudo force= ma, opposite to frame's acceleration

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